Modes
Classic 500
The standard long-form version. Players build sets and runs,
score the cards they meld, and race toward 500 points.
This is the best mode if you want the familiar table-card-game feel.
Quick 200
A shorter arcade-friendly version with the same core rules,
but the target score is 200 instead of 500.
Use this when you want a faster match.
Joker Wild
A house-rule style version where Jokers can eventually be used
as wild cards in sets or runs. This mode is designed for players
who grew up with flexible family rules.
Progressive Rummy
A more advanced mode where meld requirements can increase over time.
This is for players who want a harder, more strategic Rummy variant.
What This Digital Version Currently Does
This arcade version focuses on the core 500 Rummy loop:
draw, build melds, place sets/runs on the table, discard,
and race to the target score. The table melds scroll sideways
so the board stays compact on desktop and mobile.